Also making this for my son! I'll add an in-game write up with a prompt guide; it took a lot of guidance and taste to get it to this point, and a few billion tokens.
I’ve seen a few attempts at making procedural racing games based on street map data from Google Maps and other sources [1] [2], but because the maps are often imprecise from a collision standpoint, the results can tend to be pretty janky.
Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...
It seems that the link points to a shared map that is being flooded by visitors, so opening the link is a sensory nightmare. Plus probably triggers some bugs due to the server overload. Visiting the frontpage and creating an empty race result in a still buggy but less buggy experience to at least understand what in the world is this.
It's very buggy. A full reload helps. Don't press too many buttons until you land. Then press F until the car appears. only enter when it stops. That's my experience with it
It’s very easy to vibe code cool three.js OSM things.
Here’s a little N64 style cozy flight sim I’m working on:
https://seattle64.benjasmin.chatgpt.site/
Nice! I flew by my childhood home a few times. My request would be to let it fly slower. I wanted to look around but passed by everything too quickly.
Amazing - I was just working on something like this in Godot for my kids. Would love to collaborate.
Also making this for my son! I'll add an in-game write up with a prompt guide; it took a lot of guidance and taste to get it to this point, and a few billion tokens.
That's pretty neat. Was fun seeing Seattle rendered this way
This is super cool!
The next level of this is Ukraine street maps where you run virtual war campaigns on real streets using drones.
I’ve seen a few attempts at making procedural racing games based on street map data from Google Maps and other sources [1] [2], but because the maps are often imprecise from a collision standpoint, the results can tend to be pretty janky.
Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...
[1] - https://github.com/gre-42/MGame
[2] - https://steamcommunity.com/app/2599450
It seems that the link points to a shared map that is being flooded by visitors, so opening the link is a sensory nightmare. Plus probably triggers some bugs due to the server overload. Visiting the frontpage and creating an empty race result in a still buggy but less buggy experience to at least understand what in the world is this.
Buggy to the level of unusable.
Where's the car? "F" does nothing. And I can't find any vehicle.
It's very buggy. A full reload helps. Don't press too many buttons until you land. Then press F until the car appears. only enter when it stops. That's my experience with it
I didn't find the buggy.
Hold `B`
I'm so primed to enjoy this from what I can tell, but sadly too buggy to use.
Too much "vibe" in the code.
Feels like a single shot from an AI agent, pretty horrible and buggy
Reminds me of those old multiplayer Shockwave games where there was nothing to do but you'd just hang out.
Dysfunctional vibeslop
f's in chat
Cool idea, but please make it better!
Cursed buggy mess
the link should go to the base url, not an overloaded server: https://hop.earth
I wanted a nice mountain route on start :-)
Interesting idea that seems FUBAR.
buggy but fun
Prime example why not everyone should make games