Emulation visits instructions as they are executed. Static recompilation will (at translation time) visit instructions that can be discovered, even if they never run.
eg:
if (rand64() == 0x123456789abcdef0ull)
baz = bar;
an emulator will likely never visit that assignment. A static recompiler will translate it.
At the end it is not emulation but static recompilation (which is, arguably, cooler)
How do you differentiate the two? What is the benefit of such a distinction? Why not use eg threaded emulation vs recompiled emulation?
Emulation visits instructions as they are executed. Static recompilation will (at translation time) visit instructions that can be discovered, even if they never run.
eg:
an emulator will likely never visit that assignment. A static recompiler will translate it.Hm. What is the utility of this distinction?