Hmm, they seem to have chosen to avoid names to the choices in the union, joining C++ variants and (sort of) TypeScript unions: unions are effectively just defined by a collection of types.
Other languages have unions with named choices, where each name selects a type and the types are not necessarily all different. Rust, Haskell, Lean4, and even plain C unions are in this category (although plain C unions are not discriminated at all, so they’re not nearly as convenient).
Not sure, but I think C++ actually does allow std::variant with multiple choices using the same type. You might not be able to distinguish between them by type (using get<Type>()), but you can by position (get<0>(), get<1>(), ...)
The C and Rust union types are extremely sharp blades, enough so that I expect the average Rust beginner doesn't even know Rust has unions (and I assume you were thinking of Rust's enum not union)
I've seen exactly one Rust type which is actually a union, and it's a pretty good justification for the existence of this feature, but one isn't really enough. That type is MaybeUninit<T> which is a union of a T and the empty tuple. Very, very, clever and valuable, but I didn't run into any similarly good uses outside that.
Unions can be used as a somewhat safer (not safe by any means but safer), more flexible, and less error-prone form of transmute. Notably you can use unions to transmute between a large type and a smaller type.
That is essentially the motivation, primarily in the context of FFI where matching C's union behaviour using transmute is tricky and error-prone.
There are rare cases where all attributes of the C union are valid at the same time. Say you have a 32-bit RGBA color value and you want to access the individual 8 bit values. You can make a union of an 32 bit int and a struct that contains 4x 8 bit integers.
Also you can manually tag them and get s.th. more like other high level languages. It will just look ugly.
It's trying to generalize - we might have exactly one T, fine, or a collection of T, and that's more T... except no, the collection might be zero of them, not at least one and so our type is really "OneOrMoreOrNone" and wow, that's just maybe some T.
it's for type purists, because sometimes you want the first element of the list but if you do that you will get T? which is stupid if you know that the list always holds an element, because now you need to have an unnecessary assertion to "fix" the type.
The NonEmptyList in Cats is a product (struct/tuple) type, though; I assume the Haskell version is the same. The type shown in the blog post is a sum (union) type which can contain an empty enumerable, which contradicts the name OneOrMore. The use described for the type in the post (basically a convenience conversion funnel) is different and makes sense in its own right (though it feels like kind of a weak use case). I'm not sure what a good name would've been illustratively that would've been both accurate and not distracting, though.
Well you are right of course, I just wanted to explain what they wanted to show. Of course the type would be wrong if the second entry in itself is an empty list. I just wanted to explain the reasoning what they tried to accomplish
They could’ve done the Either type which would’ve been more correct or maybe EitherT (if the latter is even possible)
I don't think they were trying to accomplish the same thing as the Scala/Haskell version; these are just two completely different things that happen to share a name because the blog post gave the example a name that is confusing when read literally. The purpose of the Cats version is “there is always a head element”. The purpose of the union in the blog post is more like “this can be a collection, but many callers will be thinking of it as a single element, so don't put the burden on them to convert it”. I do think it's a weak case for them in a type theory sense (I would tend to position that kind of implicit conversion elsewhere in the language), but I can also see it being motivating to a large class of developers…
… wait, I've made a different mistake here while trying to explain the difference, haven't I? I was describing it as a sum type, but it's not really a sum type, it's really just set-theoretic union, right?
Which also means OneOrMore is unsound in a different way because it doesn't guarantee that T and IEnumerable<T> are disjoint; OneOrMore<object> initialized from [x] will always return [[x]] from AsEnumerable, won't it? If I'm interpreting the switch expression correctly and the first case predominates, since a list is-an object? I don't have a test setup handy; someone with actual C# experience, please tell me whether that's correct or whether the compiler signals an error here or something…
If I understand correctly, it’s actually OneOrOneOrMoreOrNone. Because you have two different distinguishable representations of “one”.
The only reason to use this would be if you typically have exactly one, and you want to avoid the overhead of an enumeration in that typical case. In other words, AnyNumberButOftenJustOne<T>.
Sad part is, is that ad hoc unions probably won’t make it into v1. That is probably one of the only feature why I like typescript. Because I can write result types in a good way without creating thousands of sub types. It’s even more important when using Promises and not having checked exceptions.
I haven't read this in detail but I expect it to be the same kind of sealed type that many other languages have. It doesn't cover ad-hoc unions (on the fly from existing types) that are possible in F# (and not many non-FP languages with TypeScript being the most notable that does).
The problem with ad-hoc unions is that without discipline, it invariably ends in a mess that is very, very hard to wrap your head around and often requires digging through several layers to understand the source types.
In TS codebases with heavy usage of utility types like `Pick`, `Omit`, or ad-hoc return types, it is often exceedingly difficult to know how to correctly work with a shape once you get closer to the boundary of the application (e.g. API or database interface since shapes must "materialize" at these layers). Where does this property come from? How do I get this value? I end up having to trace through several layers to understand how the shape I'm holding came to be because there's no discrete type to jump to.
This tends to lead to another behavior which is lack of documentation because there's no discrete type to attach documentation to; there's a "behavioral slop trigger" that happens with ad-hoc types, in my experience. The more it gets used, the more it gets abused, the harder it is to understand the intent of the data structures because much of the intent is now ad-hoc and lacking in forethought because (by its nature) it removes the requirement of forethought.
"I am here. I need this additional field or this additional type. I'll just add it."
This creates a kind of "type spaghetti" that makes code reuse very difficult.
So even when I write TS and I have the option of using ad-hoc types and utility types, I almost always explicitly define the type. Same with types for props in React, Vue, etc; it is almost always better to just explicitly define the type, IME. You will thank yourself later; other devs will thank you.
> unions enable designs that traditional hierarchies can’t express, composing any combination of existing types into a single, compiler-verified contract.
To me that "compiler-verified" maps to "sealed", not "on the fly". Probably.
Their example is:
public union Pet(Cat, Dog, Bird);
Pet pet = new Cat("Whiskers");
- the union type is declared upfront, as is usually the case in c#. And the types that it contains are a fixed set in that declaration. Meaning "sealed" ?
var someUser = new { Name = "SideburnsOfDoom", CommentValue = 3 };
What type is `someUser` ? Not one that you can reference by name in code, it is "anonymous" in that regard. But the compiler knows the type.
A type can be given at compile-time in a declaration, or generated at compile-time by the compiler like this. But it is still "Compiler-verified" and not ad-hoc or at runtime.
the type (Dog, Cat) pet seems similar, it's known at compile-time and won't change. A type without a usable name is still a type.
Is this "ad-hoc"? It depends entirely on what you mean by that.
I mean that Cat, Dog and Bird don't have to inherit from the union, you can declare a union of completely random types, as opposed to saying "Animal has three subtypes, no more, no less", which is what F# does more or less.
=> named sum type implicitly tagged by it's variant types
but not "sealed", as in no artificial constraints like that the variant types need to be defined in the "same place" or "as variant type", they can be arbitrary nameable types
Yes, there's a compat-shim in the stdlib/runtime, but not in the language syntax. E.g. it by-definition won't do escape-analysis and optimize discriminated value-types with the first-class keyword.
Why on earth did they decide boxing by default was a sensible design decision...
We have been pushing toward higher performance for years and this is a performance pitfall for unions would are often thought of as being lighter weight than inheritance hierarchies.
F# just stores a field-per-case, with the optimization that cases with the same type are unified which is still type safe.
From what I've read, this is for the first implementation of unions, to reduce amount of compiler work they need to do. They have designed them in a way they can implement enhancements like this in the future. Things like non-boxing unions and tagged unions / enhanced enums are still being considered, just not for this version.
This is the general pattern of how the C# team operates, IME.
"Never let perfect be the enemy of good"
Very much what I've seen from them over the years as they iterate and improve features and propagate it through the platform. AOT as an example; they ship the feature first and then incrementally move first party packages over to support it. Runtime `async` is another example.
Active patterns, computation expressions, structural typing, statically resolved type parameters, explicit inlining, function composition, structural equality, custom operators and much richer generators.
I love it, but I see a downside, though: unions are currently implemented as structs that box value types into a Value property of type object. So there can be performance implications for hot paths.
Is this the last of the F# features to be migrated into C#?
What a missed opportunity. I think really F# if you combine all of its features, and what it left out, was the way. Pulling them all into C# just makes C# seem like a big bag of stuff, with no direction.
F#'s features, and also what it did not included, gave it a style and 'terseness', that still can't really be done in C#.
I don't really get it. Was a functional approach really so 'difficult'? That it didn't continue to grow and takeover.
> reduces the amount of dead boilerplate code other languages struggle with.
given that most of the thinks added seem more inspired by other languages then "moved over" from F# the "other languages struggle with" part makes not that much sense
like some languages which had been ahead of C# and made union type a "expected general purpose" feature of "some kind":
- Java: sealed interfaces (on high level the same this C# features, details differ)
- Rust: it's enum type (but better at reducing boilerplate due to not needing to define a separate type per variant, but being able to do so if you need to)
- TypeScript: untagged sum types + literal types => tagged sum types
- C++: std::variant (let's ignore raw union usage, that is more a landmine then a feature)
either way, grate to have it, it's really convenient to represent a `TYPE is either of TYPES` relationship. Which are conceptually very common and working around them without proper type system support is annoying (but very viable).
I also would say that while it is often associated with functional programing it has become generally expected even if you language isn't functional. Comparable to e.g. having some limited closure support.
In isolation, yes, I agree with you. But in the context of the cornucopia of other "carefully evaluated" features mixed into the melting pot, C# is a nightmare of language identities - a jack of all trades, master of none, choose your dialect language. No thanks.
> C# is a nightmare of language identities - a jack of all trades, master of none, choose your dialect language.
I honestly have no idea where you would get this idea from. C# is a pretty opinionated language and it's worst faults all come from version 1.0 where it was mostly a clone of Java. They've been very carefully undoing that for years now.
It's a far more comfortable and strict language now than before.
I can see where he's coming from. For example, `dynamic` was initially introduced to support COM interop when Office add-in functionality was introduced. Should I use it in my web API? I can, but I probably shouldn't.
`.ConfigureAwait(bool)` is another where it is relevant, but only in some contexts.
This is precisely because the language itself operates in many runtime scenarios.
I guess that's a good point. I admit haven't used or seen `dynamic` in so long that I completely forgot about it.
But I'm not sure that's really a problem. Does the OP expect everyone to use an entirely different languages every single context? I have web applications and desktop applications that interact with Office that share common code.
Even `dynamic` is pretty nice as far as weird dynamic language features are concerned.
Interestingly enough `.ConfigureAwait(bool)` is entirely the opposite of `dynamic` -- it's not a language feature at all but instead a library call. I could argue that might instead be better as a keyword.
> That’s correct, most of ASP.NET Core doesn’t use ConfigureAwait(false) and that was an explicit decision because it was deemed unnecessary. There are places where it is used though, like calls to bootstrap ASP.NET Core (using the host) so that scenarios you mention work. If you were to host ASP.NET Core in a WinForms or WPF application, you would end up calling StartAsync from the UI thread and that would do the right thing and use ConfigureAwait(false) internally. Request processing on the other hand is dispatching to the thread pool so unless some other component explicitly set a SynchronizationContext, requests are running on thread pool threads.
>
> Blazor on the other hand does have a SynchronizationContext when running inside of a Blazor component.
So I bring this up as a case of how supporting multiple platforms and runtime scenarios does indeed add some layer of complexity.
If it’s not for you I guess that is ok. But from your comment I would also deduct that you never professionally used it.
After so many different languages it’s the only one I always comeback to.
The only things that I wish for are: rusts borrow-checker and memory management. And the AOT story would be more natural.
Besides that, for me, it is the general purpose language.
Yes, C# is a jack of all trades and can be used at many things. Web, desktop mobile, microservices, CLI, embedded software, games. Probably is not fitted for writing operating systems kernels due to the GC but most areas can be tackled with C#.
I personally like the direction C# is taking. A multi-paradigm language with GC and flexibility to allow you to write highly expressive or high performance code.
Better than a new language for each task, like you have with Go (microservices) and Dart (GUI).
I'm using F# on a personal project and while it is a great language I think the syntax can be less readable than that of C#. C# code can contain a bit too much boilerplate keywords, but it has a clear structure. Lack of parenthesis in F# make it harder to grasp the structure of the code at a glance.
I would think about it more as them including features other more general purpose languages with a "general" style have adopted then "migrating F# features into C#, as you have mentioned there are major differences between how C# and F# do discriminated sum types.
I.e. it look more like it got inspired by it's competition like e.g. Java (via. sealed interface), Rust (via. enum), TypeScript (via structural typing & literal types) etc.
> Was a functional approach really so 'difficult'?
it was never difficult to use
but it was very different in most aspects
which makes it difficult to push, sell, adapt etc.
that the maybe most wide used functional language (Haskel) has a very bad reputation about being unnecessary complicated and obscure to use with a lot of CS-terminology/pseudo-elitism gate keeping doesn't exactly help. (Also to be clear I'm not saying it has this properties, but it has the reputation, or at least had that reputation for a long time)
"reputation about being unnecessary complicated and obscure to use with a lot of CS-terminology/pseudo-elitism gate keeping doesn't exactly help"
Probably more this than any technical reason. More about culture and installed view points.
I don't want to get into the objects/function wars, but do think pretty much every technical problem can be solved better with functions. BUT, it would take an entire industries to re-tool. So think it was more about inertia.
Absolutely agree. Modern C# language design feels very much lacking in vision or direction. It's mostly a bunch of shiny-looking language features being bolted on, all in ways that make the language massively more complex.
Was this needed? Was this necessary? It's reusing an existing keyword, fine. It's not hard to understand. But it adds a new syntax to a language that's already filled to the brim, just to save a few keystrokes?
Try teaching someone C# nowadays. Completely impossible. Really, I wish they would've given F# just a tenth of the love that C# got over the years. It has issues but it could've been so much more.
Do you actually have a datapoint of someone failing to understand C# or are you just hyperbolically saying its a big language? The tooling, the ecosystem, the linting, the frameworks. Its a very easy language to get into...
Exactly, we have had many interns with zero C# experience become fluent in a couple of months and those with prior TypeScript or Java experience get there even faster. A good IDE (like Rider) helps also.
I'm 100% on board with the [] syntax. I'm not on board with adding the syntax for passing arguments to the constructor within that syntax.
I agree that = [] is perfectly fine syntax. But I would definitely argue that:
[with(capacity: values.Length * 2), ..
is non-intuitive and unnecessary. What other language is there that has this syntax? Alternatively, is this a natural way of writing this? I wouldn't say so.
My main language in my free time is Rust, a few years ago it was F#. So, I'm absolutely open to other syntax ideas. But I feel that there has to be a direction, things have to work together to make a language feel coherent.
Another example would be Clojure, which I started learning a few months ago (before we all got swept up in AI FOMO :D). Clojure as a language feels very coherent, very logical. I'm still a beginner, but every time I learn something about it, it just makes sense. It feels as if I could have guessed that it works this way. I don't get that feeling at all in many of the new features of C#.
> The example you point out is the advanced case, someone only needs in a very specific case. It does not have a lot todo with learning the language.
I disagree. When learning the language, you're going to have to read other people's code and understand it. It's the same basic principle, but, I'd argue, much worse in C++. Yes, in theory, you don't have to understand SFINAE and template metaprogramming and (now) concepts and all those things. You could just work in a subset of C++ that doesn't use those things. But in practice, you're always going to have issues if you don't.
I'm also not sure that something not being intuitive or natural is necessarily a bad thing in of itself. You state it as if it's so, but you haven't demonstrated that this way of defining a list is worse. You also haven't made any attempt to understand any possible benefit, nor have you attempted any sort of analysis comparing the good and the bad aspects.
No, this is just a constructor call, it's purely syntax sugar for the new() way of doing it.
> I'm also not sure that something not being intuitive or natural is necessarily a bad thing in of itself. You state it as if it's so, but you haven't demonstrated that this way of defining a list is worse.
I would argue that a language having more features, without the feature being helpful, is a bad thing in itself. If the syntax isn't necessary or very convenient in many cases, it shouldn't exist. The syntax being natural (which, absolutely, is a very subjective thing) just makes it less of an issue, I'd say.
Every new syntax added to the language adds cognitive overhead to readers of code. But also, it adds possible interactions with other language features that may be added in the future. Now, the example I brought up doesn't really concern the second point, I'll concede that. But unions? That is a big concept to add to a language that already has decades of existing conventions and tons of other features. How will they interact with generics? Nullable reference types? And, just as importantly: How will they interact with any other features that might be added at some point that we don't even know about?
I'm not against adding syntax sugar. For example, I quite like primary constructors, which is another relatively new C# feature. I think it's a bit annoying that they were kind of added in a roundabout way, by first adding records and then adding primary constructors to classes, but this time they don't define properties but fields...but in the end, it's a nice convenience feature when using constructor injection. Which, whatever one may feel about this, is pretty common in C# code.
But the thing is: If every single feature that's nice for a few use cases gets added to a language, the language will explode. The best example for this is C++. C# is definitely not that bad, far from it, but my point is that I want it to stay that way :)
And you'd have to get the type right, even though the compiler knew the type, because it'd tell you off for getting it wrong. Sometimes it was easiest to just grab the type from the compiler error. ( This example is of course a bit OTT, and it's a bit of a code-smell to be exposing that detail of typing to consumers. )
No-one wants to go back to that, and anyone who says C# is over-complicated I think is forgetting how rough it was in the earliest versions.
While introduction of auto-typing through "var" helped a lot with that, you'd still regularly have to fight if you wanted to properly initialise arrays with values, because the syntax was just not always obvious.
Collection literals are amazing, and now the ability to pass things into the constructor means they can be used when you need constructor parameters too, that's just a good thing as you say.
> The example you point out is the advanced case, someone only needs in a very specific case
This is exactly how C++ landed where it is now. Every time it's "you only need to know that syntax if..." well it ends up everyone has to know that syntax because someone will use it and if you're a responsible programmer you'll end up reading a lot code written from other people.
One issue I have with all these syntax changes is that they are all just more overhead for one to remember. All for what though? Just to just save a few more keystrokes?
I work on multiple applications with different versions of C# and/or Dotnet. I find it quite annoying to have to remember what syntax sugar is allowed in which versions.
If C# did not want verbose syntax, then Java was a poor choice to imitate.
I would've loved an F# that found a way to improve on the performance issues, especially when using computation expressions. That and, either, a deeper integration of .NETs native OOP subtyping, or some form of OCaml-like module system, would have been enough to make it an almost perfect language for my tastes.
Obviously, these are big, and maybe impossible, issues. But Microsoft as a whole never really dedicated enough resources to find out. I feel for the people still working on it, their work is definitely appreciated :)
My knowledge on functional languages is limited, but as I understand it, it’s possible to formulate expressions that are basically NP problems?
And hence impossible to speed up?
So is it a F# issue or inherent to functional programming?
AFAIK it was a much more down-to-earth thing. The implementation of computation expressions in F# compiled down to lots of function objects that were not very GC-friendly. Or something like that. To be honest, I never looked that deeply at it :)
I guess I overdramatized the situation a bit :) It's a passionate topic for me; as somebody who has been using C# at work for 10 years now, I'm just not happy with the direction the language has been taking.
You're right, it's not impossible and in general it's not among the hardest languages to teach. But I would argue, it is heading that way.
There are already so many ways to do things in C#. For example, try explaining the difference between fields and properties; sounds easy, but making it really stick is quite a challenge. And that's one of the simplest cases (and a feature I'm 100% in favor of).
And you will have to explain it at some point, because real codebases contain these features so at some point, it'll need to be taught. Learning a language doesn't stop when you can write a simple application, it continues up until at least you're comfortable with most of its features and their practical use. The quicker one can get people to that point, the easier the language is to teach, I'd argue.
One might also argue that learning never really stops, but that's beside the point :)
In general, my issue isn't any specific feature. C# has many features that are non-trivial to learn but still great: value types, generics, expression trees. Source generators are relatively new and I like them! I like most of the things they're doing in the standard library or the runtime. Spans everywhere is a nice improvement, most new APIs are sensible and nice to use and the runtime just keeps getting faster every release. Great. It's more the pure C# language side I have an issue with.
But every language has a budget of innovation and cognitive load that you can expect people to deal with, and C# is not using its budget very wisely in my opinion.
This is why I have always been leery of C# and continued using Java instead. C#s development has always seemed very haphazard and kitchen sink mentality to me.
Purity is overrated. C# is a kitchen sink language but you need give credit to the language designers. Compared to C++, for example, C# feels feature rich and consistent even though it abandons purity.
C# has fantastic tooling, though. Its a hidden feature but to the credit of the language designers, I don't think they often abandon compiler features for dev features.
For example, C# chose not to go down the route of type erasure for the sake of generics and because of that you don't get the same sort of runtime type issues that Java might have.
To me it makes sense because C# is a very general purpose language that has many audiences. Desktop GUI apps, web APIs, a scripting engine for gaming SDKs, console apps.
It does each reasonably well (with web APIs being where I think they truly shine).
> Was a functional approach really so 'difficult'
It is surprisingly difficult for folks to grasp functional techniques and even writing code that uses `Func`, `Action`, and delegates. Devs have no problem consuming such code, but writing such code is a different matter altogether; there is just very little training for devs to think functionally. Even after explaining why devs might want to write such code (e.g. makes testing much easier), it happens very, very rarely in our codebase.
Union is almost a net positive to C# in my opinion.
But I do agree. C# is heading to a weird place. At first glance C# looks like a very explicit language, but then you have all the hidden magical tricks: you can't even tell if a (x) => x will be a Func or Expression[0], or if a $"{x}"[1] will actually be evaluated, without looking at the callee's signature.
Microsoft's management has always behaved as if it was a mistake to have added F# into Visual Studio 2010, and being stuck finding a purpose for it.
Note that most of its development is still by the open source community and its tooling is an outsider for Visual Studio, where everything else is shared between Visual Basic and C#.
With the official deprecation of VB, and C++/CLI, even though the community keeps going with F#, CLR has changed meaning to C# Language Runtime, for all practical purposes.
Also UWP never officially supported F#, although you could get it running with some hacks.
Similarly with ongoing Native AOT, there are some F# features that break under AOT and might never be rewritten.
Care to elaborate? I think Java is showing remarkable vision and cohesion in their roadmap. Their released features are forward compatible and integrate nicely into existing syntax.
I work much with C# these days and wish C# had as cohesive a syntax story. It often feels like "island of special syntax that makes you fall of a cliff".
Depends on what you mean by ecosystem, it hasn't been trapped on Windows for about a decade now. The variety of third party libraries available is quite good, while the standard library is robust enough that you don't need NPM nonsense like LeftPad and IsEven and IsNumber.
Are there particular things about the ecosystem that you worry about (or have heard about)? Biggest complaint I would have is that it seems like many popular open source libraries in the .NET ecosystem decide to go closed source and commercial once they get popular enough.
Yup, the commercial libraries. That's pretty big. It's nice the standard library has lots of goodies, but I doubt many projects in reality are zero-dependency
(The amount of times I hear "the standard lib is great!" seems more to attempt to defend the plethora of commercial libraries, more than anything)
The community feels rather insular too? The 9-5 dayjob types with employers who don't understand or embrace open source? At my age I can respect that though
And is Postgresql a 2nd-class citizen? If so, your boss will tell you to use SQL Server surely?
I guess it's hard to get a grasp on the state/health of .NET as to me it seems 99.99999% of the code is in private repos companies, as it's not a popular choice for open source projects. Which itself seems like a proxy signal though
I work with .NET for my day job and my team doesn't use any commercial libraries. I haven't felt limited in any sense by the .NET ecosystem. Nearly everything is open-source, too.
The anemic open source projects are really from the lack of good cross platform support early on. That's changed now but it missed out on a time of rapid OSS expansion that Java and other took in.
It is what it is but I wouldn't say its actually the fault of the language, especially now.
C# is a language that serves many masters and if you trace the origin of its featureset, you can see why each was created. Take the `dynamic` keyword: created to support interfacing with COM interop easier[0].
It serves many audiences so it can feel like the language is a jack of all trades and master of none (because it is) and because it is largely backwards compatible over its 20+ years of existence.
That said, I think people make a mountain out of a molehill with respect to keyword sprawl. Depending on what you're building, you really only need to focus on the slice of the language and platform you're working with. If you don't want to use certain language features...just don't use them?
I think it excels in a few areas: web APIs and EF Core being possibly the best ORM out there. For me, it is "just right". Excellent platform tooling, very stable platform, very good performance, hot reload (good, but not perfect), easy to pick up the language if you already know TypeScript[1]; there are many reasons it is a good language and platform.
I’m convinced the comment section hates multi-paradigm languages because you can misuse them. And it has features that may not be needed, which triggers this weird purist mentality of, “gee, it would be so much better if it didn’t have feature X.” But oftentimes that’s just pontification for its own sake, and they aren’t really interested in trying it out. Feature X remains something they won’t use, so it should go.
No, it's good at the right thing which is allowing developers to write type-safe SQL queries using C# at the application layer versus writing SQL that gets translated into C#.
What's the relevance here? Some sort of weird "Ha! Gotcha!" I'm certainly aware of code to SQL and SQL to code generators as generalized techniques, but I've not used SQL to code generators because these are not practical for most teams in the domain spaces where I operate.
Your original quote, verbatim:
> Eg compare to strongly-typed query generators
"strongly-typed query generators" not "strongly-typed command generators" nor "strongly-typed code generators".
EF is precisely a code to structured query language (SQL) query generator and not a query to code generator.
.NET is a fantastic ecosystem. Has a decent build and dependency system (NuGet, dotnet run/build, declarative builds in XML). Massive standard library, with a consistent and wide focus on correctness, ergonomics, and performance across the board.
You can write everything in many languages, all on the same runtime: business logic in C#; hot paths interfacing with native libraries in C++/CLI; shell wrappers in PowerShell, document attachments with VB, data pipelines in F#.
I feel more people should use it, or at least try it, but sadly it is saddled with the perception that it is Windows-only, which hasn't been true for a decade (also, IMO, not necessarily a negative, because Windows is a decent OS, sue me).
> but sadly it is saddled with the perception that it is Windows-only, which hasn't been true for a decade
In my experience it does not work very well outside of the sanctioned Linux distributions. Quirky heisenbugs and nonsensical crashes made it virtually unusable for me on Void. I doubt that's changed in the years that have since passed.
> not necessarily a negative, because Windows is a decent OS
Is a language runtime worth an operating system? I think that's a paradigm we left behind in the 1970s when the two were effectively inseperable (and interwoven with hardware!) I wouldn't expect someone to swap to using a Unix system because they really want a better Haskell experience.
I just don't see any actual interesting or meaningful reasons to care about .NET, I effectively feel the same way about it that I do about Go. Just not something that solves any problem I have, and doesn't have anything that interests me. Although effectively I did try it, so it's a moot point considering that's one of the outcomes you're wishing for.
Why is the ecosystem bad? I haven't ran any .net code on anything but Linux in years. The open source community is great. I don't know why it gets a bad rep.
Hmm, they seem to have chosen to avoid names to the choices in the union, joining C++ variants and (sort of) TypeScript unions: unions are effectively just defined by a collection of types.
Other languages have unions with named choices, where each name selects a type and the types are not necessarily all different. Rust, Haskell, Lean4, and even plain C unions are in this category (although plain C unions are not discriminated at all, so they’re not nearly as convenient).
I personally much prefer the latter design.
Not sure, but I think C++ actually does allow std::variant with multiple choices using the same type. You might not be able to distinguish between them by type (using get<Type>()), but you can by position (get<0>(), get<1>(), ...)
I think GP is talking about name-of-field access, not index access or name-of-type
The C and Rust union types are extremely sharp blades, enough so that I expect the average Rust beginner doesn't even know Rust has unions (and I assume you were thinking of Rust's enum not union)
I've seen exactly one Rust type which is actually a union, and it's a pretty good justification for the existence of this feature, but one isn't really enough. That type is MaybeUninit<T> which is a union of a T and the empty tuple. Very, very, clever and valuable, but I didn't run into any similarly good uses outside that.
Unions can be used as a somewhat safer (not safe by any means but safer), more flexible, and less error-prone form of transmute. Notably you can use unions to transmute between a large type and a smaller type.
That is essentially the motivation, primarily in the context of FFI where matching C's union behaviour using transmute is tricky and error-prone.
There are rare cases where all attributes of the C union are valid at the same time. Say you have a 32-bit RGBA color value and you want to access the individual 8 bit values. You can make a union of an 32 bit int and a struct that contains 4x 8 bit integers.
Also you can manually tag them and get s.th. more like other high level languages. It will just look ugly.
I don't love OneOrMore<T>
It's trying to generalize - we might have exactly one T, fine, or a collection of T, and that's more T... except no, the collection might be zero of them, not at least one and so our type is really "OneOrMoreOrNone" and wow, that's just maybe some T.
OneOrMore is more or less an example from the functional world. i.e.:
https://hackage.haskell.org/package/oneormore or scala: https://typelevel.org/cats/datatypes/nel.html
it's for type purists, because sometimes you want the first element of the list but if you do that you will get T? which is stupid if you know that the list always holds an element, because now you need to have an unnecessary assertion to "fix" the type.
The NonEmptyList in Cats is a product (struct/tuple) type, though; I assume the Haskell version is the same. The type shown in the blog post is a sum (union) type which can contain an empty enumerable, which contradicts the name OneOrMore. The use described for the type in the post (basically a convenience conversion funnel) is different and makes sense in its own right (though it feels like kind of a weak use case). I'm not sure what a good name would've been illustratively that would've been both accurate and not distracting, though.
Well you are right of course, I just wanted to explain what they wanted to show. Of course the type would be wrong if the second entry in itself is an empty list. I just wanted to explain the reasoning what they tried to accomplish
They could’ve done the Either type which would’ve been more correct or maybe EitherT (if the latter is even possible)
I don't think they were trying to accomplish the same thing as the Scala/Haskell version; these are just two completely different things that happen to share a name because the blog post gave the example a name that is confusing when read literally. The purpose of the Cats version is “there is always a head element”. The purpose of the union in the blog post is more like “this can be a collection, but many callers will be thinking of it as a single element, so don't put the burden on them to convert it”. I do think it's a weak case for them in a type theory sense (I would tend to position that kind of implicit conversion elsewhere in the language), but I can also see it being motivating to a large class of developers…
… wait, I've made a different mistake here while trying to explain the difference, haven't I? I was describing it as a sum type, but it's not really a sum type, it's really just set-theoretic union, right?
Which also means OneOrMore is unsound in a different way because it doesn't guarantee that T and IEnumerable<T> are disjoint; OneOrMore<object> initialized from [x] will always return [[x]] from AsEnumerable, won't it? If I'm interpreting the switch expression correctly and the first case predominates, since a list is-an object? I don't have a test setup handy; someone with actual C# experience, please tell me whether that's correct or whether the compiler signals an error here or something…
`OneOrMore<T>` was an example of using `union` types.
You are free to call it `public union Some<T>(T, IEnumerable<T>)`
> so our type is really "OneOrMoreOrNone"
If I understand correctly, it’s actually OneOrOneOrMoreOrNone. Because you have two different distinguishable representations of “one”.
The only reason to use this would be if you typically have exactly one, and you want to avoid the overhead of an enumeration in that typical case. In other words, AnyNumberButOftenJustOne<T>.
> OneOrMoreOrNone
So IEnumerable<T> ? What's up with wrapping everything into fancy types just to arrive at the exact same place.
I went to prove you wrong…
And you’re exactly right.
It’s not “one or more.”
It’s “one or not one.”
Need two or not two.
Hotdog or not hotdog.
Sad part is, is that ad hoc unions probably won’t make it into v1. That is probably one of the only feature why I like typescript. Because I can write result types in a good way without creating thousands of sub types. It’s even more important when using Promises and not having checked exceptions.
I haven't read this in detail but I expect it to be the same kind of sealed type that many other languages have. It doesn't cover ad-hoc unions (on the fly from existing types) that are possible in F# (and not many non-FP languages with TypeScript being the most notable that does).
IME, this is a good thing.
The problem with ad-hoc unions is that without discipline, it invariably ends in a mess that is very, very hard to wrap your head around and often requires digging through several layers to understand the source types.
In TS codebases with heavy usage of utility types like `Pick`, `Omit`, or ad-hoc return types, it is often exceedingly difficult to know how to correctly work with a shape once you get closer to the boundary of the application (e.g. API or database interface since shapes must "materialize" at these layers). Where does this property come from? How do I get this value? I end up having to trace through several layers to understand how the shape I'm holding came to be because there's no discrete type to jump to.
This tends to lead to another behavior which is lack of documentation because there's no discrete type to attach documentation to; there's a "behavioral slop trigger" that happens with ad-hoc types, in my experience. The more it gets used, the more it gets abused, the harder it is to understand the intent of the data structures because much of the intent is now ad-hoc and lacking in forethought because (by its nature) it removes the requirement of forethought.
This creates a kind of "type spaghetti" that makes code reuse very difficult.So even when I write TS and I have the option of using ad-hoc types and utility types, I almost always explicitly define the type. Same with types for props in React, Vue, etc; it is almost always better to just explicitly define the type, IME. You will thank yourself later; other devs will thank you.
> ad-hoc unions (on the fly from existing types) that are possible in F#
Are you sure? This is a feature of OCaml but not F# IIUIR
Edit: https://github.com/fsharp/fslang-suggestions/issues/538
> It doesn't cover ad-hoc unions
Yes and no. C# unions aren’t sealed types, that’s a separate feature. But they are strictly nominal - they must be formally declared:
Which isn’t at all the same as saying: It is the same as the night and day difference between tuples and nominal records.Third paragraph from the top:
> unions enable designs that traditional hierarchies can’t express, composing any combination of existing types into a single, compiler-verified contract.
It's very unclear which you mean by that.
To me that "compiler-verified" maps to "sealed", not "on the fly". Probably.
Their example is:
public union Pet(Cat, Dog, Bird);
Pet pet = new Cat("Whiskers");
- the union type is declared upfront, as is usually the case in c#. And the types that it contains are a fixed set in that declaration. Meaning "sealed" ?
OK then, what is the opposite of this, the adhoc union?
I don’t know for sure, but I’m guessing something like
(Dog, Cat) pet = new Cat();
So without defining the union with an explicit name beforehand.
Well, you can do this in c#:
What type is `someUser` ? Not one that you can reference by name in code, it is "anonymous" in that regard. But the compiler knows the type.A type can be given at compile-time in a declaration, or generated at compile-time by the compiler like this. But it is still "Compiler-verified" and not ad-hoc or at runtime.
the type (Dog, Cat) pet seems similar, it's known at compile-time and won't change. A type without a usable name is still a type.
Is this "ad-hoc"? It depends entirely on what you mean by that.
I don't follow the question. Maybe define the term that you are using?
Top comment mentioned the term without defining it, confusing me and seemingly most of the thread: https://news.ycombinator.com/item?id=47649817
I mean that Cat, Dog and Bird don't have to inherit from the union, you can declare a union of completely random types, as opposed to saying "Animal has three subtypes, no more, no less", which is what F# does more or less.
it's basically `union <name>([<type>],*)`, i.e.
=> named sum type implicitly tagged by it's variant types
but not "sealed", as in no artificial constraints like that the variant types need to be defined in the "same place" or "as variant type", they can be arbitrary nameable types
I'm pretty sure at one point there was proposal that allowed declaring something like `int or string`. Not sure what happened with it though.
Looks like it's "just" type-erasure / syntactical sugar. E.g. value types are boxed.
Right, the default boxes into heap, but unions are different. Some languages pack them as a flat struct (tag + payload, no allocation).
Here is visual layout if anyone is interested - https://vectree.io/c/memory-layout-tagging-and-payload-overl...
Yes, but see the section on custom unions* - you can write non-boxing unions/generators.
* https://devblogs.microsoft.com/dotnet/csharp-15-union-types/...
Yes, there's a compat-shim in the stdlib/runtime, but not in the language syntax. E.g. it by-definition won't do escape-analysis and optimize discriminated value-types with the first-class keyword.
Yes, but that's just the default behavior. You can implement your own non-boxing version for performance critical applications.
Why on earth did they decide boxing by default was a sensible design decision...
We have been pushing toward higher performance for years and this is a performance pitfall for unions would are often thought of as being lighter weight than inheritance hierarchies.
F# just stores a field-per-case, with the optimization that cases with the same type are unified which is still type safe.
From what I've read, this is for the first implementation of unions, to reduce amount of compiler work they need to do. They have designed them in a way they can implement enhancements like this in the future. Things like non-boxing unions and tagged unions / enhanced enums are still being considered, just not for this version.
This is the general pattern of how the C# team operates, IME.
Very much what I've seen from them over the years as they iterate and improve features and propagate it through the platform. AOT as an example; they ship the feature first and then incrementally move first party packages over to support it. Runtime `async` is another example.So they finally took all of the cool features from F#. What's missing? The pipe operator for railway oriented programming?
Well off the top of my head...
Active patterns, computation expressions, structural typing, statically resolved type parameters, explicit inlining, function composition, structural equality, custom operators and much richer generators.
type providers, units of measure, active patterns, complete type inference.
Not sure I would want the last thing in C#, I think having boundaries at the function signature for that.
Units of measure
F# units are handy, but nothing like Manifold units (Java):
https://github.com/manifold-systems/manifold/tree/master/man...
I love it, but I see a downside, though: unions are currently implemented as structs that box value types into a Value property of type object. So there can be performance implications for hot paths.
The article mentions that one can implement a union type that doesn't do boxing.
It's very disappointing that they aren't supporting Rust-style discriminated unions.
In C#, all instances have a class, so there is already a discriminant, the class itself.
In the article, the example with the switch works because it switches on the class of the instance.
Null doesn't. `union(Int?, String?)` will only have 1 type of null, unlike a proper discriminated union.
One step at a time
This is HUGE! Now we can use mostly functional programming in C#. This feature was requested since many years ago.
The only thing I wish now is for someone to build a functional Web framework for C#.
Minimal API is pretty functional.
Is this the last of the F# features to be migrated into C#?
What a missed opportunity. I think really F# if you combine all of its features, and what it left out, was the way. Pulling them all into C# just makes C# seem like a big bag of stuff, with no direction.
F#'s features, and also what it did not included, gave it a style and 'terseness', that still can't really be done in C#.
I don't really get it. Was a functional approach really so 'difficult'? That it didn't continue to grow and takeover.
You aren’t giving enough credit to the careful evaluation of how this adaption is happening.
So far everything that was added to C# very much reduces the amount of dead boilerplate code other languages struggle with.
Really give it an honest try before you judge it based on the summation of headlines.
> reduces the amount of dead boilerplate code other languages struggle with.
given that most of the thinks added seem more inspired by other languages then "moved over" from F# the "other languages struggle with" part makes not that much sense
like some languages which had been ahead of C# and made union type a "expected general purpose" feature of "some kind":
- Java: sealed interfaces (on high level the same this C# features, details differ)
- Rust: it's enum type (but better at reducing boilerplate due to not needing to define a separate type per variant, but being able to do so if you need to)
- TypeScript: untagged sum types + literal types => tagged sum types
- C++: std::variant (let's ignore raw union usage, that is more a landmine then a feature)
either way, grate to have it, it's really convenient to represent a `TYPE is either of TYPES` relationship. Which are conceptually very common and working around them without proper type system support is annoying (but very viable).
I also would say that while it is often associated with functional programing it has become generally expected even if you language isn't functional. Comparable to e.g. having some limited closure support.
In isolation, yes, I agree with you. But in the context of the cornucopia of other "carefully evaluated" features mixed into the melting pot, C# is a nightmare of language identities - a jack of all trades, master of none, choose your dialect language. No thanks.
> C# is a nightmare of language identities - a jack of all trades, master of none, choose your dialect language.
I honestly have no idea where you would get this idea from. C# is a pretty opinionated language and it's worst faults all come from version 1.0 where it was mostly a clone of Java. They've been very carefully undoing that for years now.
It's a far more comfortable and strict language now than before.
I can see where he's coming from. For example, `dynamic` was initially introduced to support COM interop when Office add-in functionality was introduced. Should I use it in my web API? I can, but I probably shouldn't.
`.ConfigureAwait(bool)` is another where it is relevant, but only in some contexts.
This is precisely because the language itself operates in many runtime scenarios.
I guess that's a good point. I admit haven't used or seen `dynamic` in so long that I completely forgot about it.
But I'm not sure that's really a problem. Does the OP expect everyone to use an entirely different languages every single context? I have web applications and desktop applications that interact with Office that share common code.
Even `dynamic` is pretty nice as far as weird dynamic language features are concerned.
Interestingly enough `.ConfigureAwait(bool)` is entirely the opposite of `dynamic` -- it's not a language feature at all but instead a library call. I could argue that might instead be better as a keyword.
It is a library call, but one that is tied to the behavior of a language feature (async/await).
The reason I bring it up is that it is another one of those things where it matters in some cases depending on what you're doing.
Look at the depths that Toub had to go through to explain when to use it: https://devblogs.microsoft.com/dotnet/configureawait-faq/
David Fowl concludes in the comments:
So I bring this up as a case of how supporting multiple platforms and runtime scenarios does indeed add some layer of complexity.If it’s not for you I guess that is ok. But from your comment I would also deduct that you never professionally used it. After so many different languages it’s the only one I always comeback to.
The only things that I wish for are: rusts borrow-checker and memory management. And the AOT story would be more natural.
Besides that, for me, it is the general purpose language.
General purpose != multiple dialects, that is the trouble with languages like this - C# is a tower of babel.
>a jack of all trades
Yes, C# is a jack of all trades and can be used at many things. Web, desktop mobile, microservices, CLI, embedded software, games. Probably is not fitted for writing operating systems kernels due to the GC but most areas can be tackled with C#.
> Probably is not fitted for writing operating systems kernels
Midori would like to have a word with you:
https://en.wikipedia.org/wiki/Midori_(operating_system)
https://joeduffyblog.com/2015/11/03/blogging-about-midori/
I personally like the direction C# is taking. A multi-paradigm language with GC and flexibility to allow you to write highly expressive or high performance code.
Better than a new language for each task, like you have with Go (microservices) and Dart (GUI).
I'm using F# on a personal project and while it is a great language I think the syntax can be less readable than that of C#. C# code can contain a bit too much boilerplate keywords, but it has a clear structure. Lack of parenthesis in F# make it harder to grasp the structure of the code at a glance.
> big bag of stuff, with no direction.
also called general purpose, general style langue
> that still can't really be done in C#
I would think about it more as them including features other more general purpose languages with a "general" style have adopted then "migrating F# features into C#, as you have mentioned there are major differences between how C# and F# do discriminated sum types.
I.e. it look more like it got inspired by it's competition like e.g. Java (via. sealed interface), Rust (via. enum), TypeScript (via structural typing & literal types) etc.
> Was a functional approach really so 'difficult'?
it was never difficult to use
but it was very different in most aspects
which makes it difficult to push, sell, adapt etc.
that the maybe most wide used functional language (Haskel) has a very bad reputation about being unnecessary complicated and obscure to use with a lot of CS-terminology/pseudo-elitism gate keeping doesn't exactly help. (Also to be clear I'm not saying it has this properties, but it has the reputation, or at least had that reputation for a long time)
"reputation about being unnecessary complicated and obscure to use with a lot of CS-terminology/pseudo-elitism gate keeping doesn't exactly help"
Probably more this than any technical reason. More about culture and installed view points.
I don't want to get into the objects/function wars, but do think pretty much every technical problem can be solved better with functions. BUT, it would take an entire industries to re-tool. So think it was more about inertia.
Inertia won.
Absolutely agree. Modern C# language design feels very much lacking in vision or direction. It's mostly a bunch of shiny-looking language features being bolted on, all in ways that make the language massively more complex.
Just look at this feature: https://learn.microsoft.com/en-us/dotnet/csharp/whats-new/cs...
Was this needed? Was this necessary? It's reusing an existing keyword, fine. It's not hard to understand. But it adds a new syntax to a language that's already filled to the brim, just to save a few keystrokes?
Try teaching someone C# nowadays. Completely impossible. Really, I wish they would've given F# just a tenth of the love that C# got over the years. It has issues but it could've been so much more.
> Try teaching someone C# nowadays
Do you actually have a datapoint of someone failing to understand C# or are you just hyperbolically saying its a big language? The tooling, the ecosystem, the linting, the frameworks. Its a very easy language to get into...
Exactly, we have had many interns with zero C# experience become fluent in a couple of months and those with prior TypeScript or Java experience get there even faster. A good IDE (like Rider) helps also.
You are looking at it from what you know about C#, the goal is how can you reduce (delete) all this to make the language more accessible.
For you it may be fine to write:
List<string> strs = new List<string>();
And sure if you have been using C# for years you know all the things going on here.
But it shouldn’t be an argument that:
List<string> strs = [];
Is substentionally easier to grasp.
And that has been the theme of all changes.
The example you point out is the advanced case, someone only needs in a very specific case. It does not have a lot todo with learning the language.
The language design team is really making sure that the features work well throughout and I think that does deserve some credit.
I'm 100% on board with the [] syntax. I'm not on board with adding the syntax for passing arguments to the constructor within that syntax.
I agree that = [] is perfectly fine syntax. But I would definitely argue that:
[with(capacity: values.Length * 2), ..
is non-intuitive and unnecessary. What other language is there that has this syntax? Alternatively, is this a natural way of writing this? I wouldn't say so.
My main language in my free time is Rust, a few years ago it was F#. So, I'm absolutely open to other syntax ideas. But I feel that there has to be a direction, things have to work together to make a language feel coherent.
Another example would be Clojure, which I started learning a few months ago (before we all got swept up in AI FOMO :D). Clojure as a language feels very coherent, very logical. I'm still a beginner, but every time I learn something about it, it just makes sense. It feels as if I could have guessed that it works this way. I don't get that feeling at all in many of the new features of C#.
> The example you point out is the advanced case, someone only needs in a very specific case. It does not have a lot todo with learning the language.
I disagree. When learning the language, you're going to have to read other people's code and understand it. It's the same basic principle, but, I'd argue, much worse in C++. Yes, in theory, you don't have to understand SFINAE and template metaprogramming and (now) concepts and all those things. You could just work in a subset of C++ that doesn't use those things. But in practice, you're always going to have issues if you don't.
Isn't this just another form of Python's list comprehensions?
https://docs.python.org/3/tutorial/datastructures.html#list-...
I'm also not sure that something not being intuitive or natural is necessarily a bad thing in of itself. You state it as if it's so, but you haven't demonstrated that this way of defining a list is worse. You also haven't made any attempt to understand any possible benefit, nor have you attempted any sort of analysis comparing the good and the bad aspects.
No, this is just a constructor call, it's purely syntax sugar for the new() way of doing it.
> I'm also not sure that something not being intuitive or natural is necessarily a bad thing in of itself. You state it as if it's so, but you haven't demonstrated that this way of defining a list is worse.
I would argue that a language having more features, without the feature being helpful, is a bad thing in itself. If the syntax isn't necessary or very convenient in many cases, it shouldn't exist. The syntax being natural (which, absolutely, is a very subjective thing) just makes it less of an issue, I'd say.
Every new syntax added to the language adds cognitive overhead to readers of code. But also, it adds possible interactions with other language features that may be added in the future. Now, the example I brought up doesn't really concern the second point, I'll concede that. But unions? That is a big concept to add to a language that already has decades of existing conventions and tons of other features. How will they interact with generics? Nullable reference types? And, just as importantly: How will they interact with any other features that might be added at some point that we don't even know about?
I'm not against adding syntax sugar. For example, I quite like primary constructors, which is another relatively new C# feature. I think it's a bit annoying that they were kind of added in a roundabout way, by first adding records and then adding primary constructors to classes, but this time they don't define properties but fields...but in the end, it's a nice convenience feature when using constructor injection. Which, whatever one may feel about this, is pretty common in C# code.
But the thing is: If every single feature that's nice for a few use cases gets added to a language, the language will explode. The best example for this is C++. C# is definitely not that bad, far from it, but my point is that I want it to stay that way :)
That's a basic example with a single level of generics too, you'd sometimes have to do things like:
Or things like: And you'd have to get the type right, even though the compiler knew the type, because it'd tell you off for getting it wrong. Sometimes it was easiest to just grab the type from the compiler error. ( This example is of course a bit OTT, and it's a bit of a code-smell to be exposing that detail of typing to consumers. )No-one wants to go back to that, and anyone who says C# is over-complicated I think is forgetting how rough it was in the earliest versions.
While introduction of auto-typing through "var" helped a lot with that, you'd still regularly have to fight if you wanted to properly initialise arrays with values, because the syntax was just not always obvious.
Collection literals are amazing, and now the ability to pass things into the constructor means they can be used when you need constructor parameters too, that's just a good thing as you say.
> The example you point out is the advanced case, someone only needs in a very specific case
This is exactly how C++ landed where it is now. Every time it's "you only need to know that syntax if..." well it ends up everyone has to know that syntax because someone will use it and if you're a responsible programmer you'll end up reading a lot code written from other people.
An unbeatable argument, really.
But still there is a difference between learning and mastering.
I recently helped my partner learn for her CS class, and I feel very comfortable arguing that my previous statement holds up.
Mastering? No, in that case I agree with you.
One issue I have with all these syntax changes is that they are all just more overhead for one to remember. All for what though? Just to just save a few more keystrokes?
I work on multiple applications with different versions of C# and/or Dotnet. I find it quite annoying to have to remember what syntax sugar is allowed in which versions.
If C# did not want verbose syntax, then Java was a poor choice to imitate.
> Try teaching someone C# nowadays. Completely impossible. Really, I wish they would've given F# just a tenth of the love that C# got over the years
If they actually put effort in F#, it would have reached "unteachable" state already :)
Haha, yeah, maybe :)
I would've loved an F# that found a way to improve on the performance issues, especially when using computation expressions. That and, either, a deeper integration of .NETs native OOP subtyping, or some form of OCaml-like module system, would have been enough to make it an almost perfect language for my tastes.
Obviously, these are big, and maybe impossible, issues. But Microsoft as a whole never really dedicated enough resources to find out. I feel for the people still working on it, their work is definitely appreciated :)
My knowledge on functional languages is limited, but as I understand it, it’s possible to formulate expressions that are basically NP problems? And hence impossible to speed up?
So is it a F# issue or inherent to functional programming?
AFAIK it was a much more down-to-earth thing. The implementation of computation expressions in F# compiled down to lots of function objects that were not very GC-friendly. Or something like that. To be honest, I never looked that deeply at it :)
Looking at it, the MS docs contain something about this exact topic, so maybe it's better nowadays: https://learn.microsoft.com/en-us/dotnet/fsharp/language-ref...
Sadly, I haven't used F# for years at this point so I can't speak to the current state.
> Try teaching someone C# nowadays. Completely impossible.
That isn't a reasonable take. Failing to teach a language by enumerating all its features is an indictment of the instructor and not the language.
I guess I overdramatized the situation a bit :) It's a passionate topic for me; as somebody who has been using C# at work for 10 years now, I'm just not happy with the direction the language has been taking.
You're right, it's not impossible and in general it's not among the hardest languages to teach. But I would argue, it is heading that way.
There are already so many ways to do things in C#. For example, try explaining the difference between fields and properties; sounds easy, but making it really stick is quite a challenge. And that's one of the simplest cases (and a feature I'm 100% in favor of).
And you will have to explain it at some point, because real codebases contain these features so at some point, it'll need to be taught. Learning a language doesn't stop when you can write a simple application, it continues up until at least you're comfortable with most of its features and their practical use. The quicker one can get people to that point, the easier the language is to teach, I'd argue.
One might also argue that learning never really stops, but that's beside the point :)
In general, my issue isn't any specific feature. C# has many features that are non-trivial to learn but still great: value types, generics, expression trees. Source generators are relatively new and I like them! I like most of the things they're doing in the standard library or the runtime. Spans everywhere is a nice improvement, most new APIs are sensible and nice to use and the runtime just keeps getting faster every release. Great. It's more the pure C# language side I have an issue with.
But every language has a budget of innovation and cognitive load that you can expect people to deal with, and C# is not using its budget very wisely in my opinion.
This is why I have always been leery of C# and continued using Java instead. C#s development has always seemed very haphazard and kitchen sink mentality to me.
Purity is overrated. C# is a kitchen sink language but you need give credit to the language designers. Compared to C++, for example, C# feels feature rich and consistent even though it abandons purity.
I think purity matters where you can have the compiler catch problems.
C# has fantastic tooling, though. Its a hidden feature but to the credit of the language designers, I don't think they often abandon compiler features for dev features.
For example, C# chose not to go down the route of type erasure for the sake of generics and because of that you don't get the same sort of runtime type issues that Java might have.
It does each reasonably well (with web APIs being where I think they truly shine).
It is surprisingly difficult for folks to grasp functional techniques and even writing code that uses `Func`, `Action`, and delegates. Devs have no problem consuming such code, but writing such code is a different matter altogether; there is just very little training for devs to think functionally. Even after explaining why devs might want to write such code (e.g. makes testing much easier), it happens very, very rarely in our codebase.Union is almost a net positive to C# in my opinion.
But I do agree. C# is heading to a weird place. At first glance C# looks like a very explicit language, but then you have all the hidden magical tricks: you can't even tell if a (x) => x will be a Func or Expression[0], or if a $"{x}"[1] will actually be evaluated, without looking at the callee's signature.
[0]: https://learn.microsoft.com/en-us/dotnet/csharp/advanced-top...
[1]: https://learn.microsoft.com/en-us/dotnet/csharp/advanced-top...
From the PoV of someone who uses C# every day those are very strange things to be upset about.
> you can't even tell if...
In the places where that is a thing, I've never needed to care. (Which is kind of the point)
Microsoft's management has always behaved as if it was a mistake to have added F# into Visual Studio 2010, and being stuck finding a purpose for it.
Note that most of its development is still by the open source community and its tooling is an outsider for Visual Studio, where everything else is shared between Visual Basic and C#.
With the official deprecation of VB, and C++/CLI, even though the community keeps going with F#, CLR has changed meaning to C# Language Runtime, for all practical purposes.
Also UWP never officially supported F#, although you could get it running with some hacks.
Similarly with ongoing Native AOT, there are some F# features that break under AOT and might never be rewritten.
A lost opportunity indeed.
>Is this the last of the F# features to be migrated into C#? >What a missed opportunity.
Not adding functional features to F# doesn't mean F# would have gained more usage. And if someone wants to use F#, no one is stopping him or her.
I meant, 'missed', in that the entire industry would have been better off if F# or functional programming had won out over object oriented/C# styles.
But, that would takes, schools changing, companies changing, everything. So it was really the installed base that won, not what was better.
We'd have to go back in time, and have some ML Language win over C++ .
> Pulling them all into C# just makes C# seem like a big bag of stuff, with no direction.
Agreed. Java is on the same trail.
Care to elaborate? I think Java is showing remarkable vision and cohesion in their roadmap. Their released features are forward compatible and integrate nicely into existing syntax.
I work much with C# these days and wish C# had as cohesive a syntax story. It often feels like "island of special syntax that makes you fall of a cliff".
#define struct union
Is C# a great language trapped in a terrible ecosystem? ie would masses use C# if it existed in another ecosystem?
Or is it becoming a ball-of-mud/bad language compared to its contemporaries?
(Honest questions. I have never used .NET much. I'm curious)
Depends on what you mean by ecosystem, it hasn't been trapped on Windows for about a decade now. The variety of third party libraries available is quite good, while the standard library is robust enough that you don't need NPM nonsense like LeftPad and IsEven and IsNumber.
Are there particular things about the ecosystem that you worry about (or have heard about)? Biggest complaint I would have is that it seems like many popular open source libraries in the .NET ecosystem decide to go closed source and commercial once they get popular enough.
Yup, the commercial libraries. That's pretty big. It's nice the standard library has lots of goodies, but I doubt many projects in reality are zero-dependency
(The amount of times I hear "the standard lib is great!" seems more to attempt to defend the plethora of commercial libraries, more than anything)
The community feels rather insular too? The 9-5 dayjob types with employers who don't understand or embrace open source? At my age I can respect that though
And is Postgresql a 2nd-class citizen? If so, your boss will tell you to use SQL Server surely?
I guess it's hard to get a grasp on the state/health of .NET as to me it seems 99.99999% of the code is in private repos companies, as it's not a popular choice for open source projects. Which itself seems like a proxy signal though
Microsoft maintains the Npgsql project[0] and I say that it is a very capable, feature rich adapter.
I have not used C# with SQL Server in almost a decade.
[0] https://www.npgsql.org/
Also the recentish addition of multiple line string literals makes dealing with Postgres's case sensitivity a lot easier to manage.
I work with .NET for my day job and my team doesn't use any commercial libraries. I haven't felt limited in any sense by the .NET ecosystem. Nearly everything is open-source, too.
exactly the same experience here
The anemic open source projects are really from the lack of good cross platform support early on. That's changed now but it missed out on a time of rapid OSS expansion that Java and other took in.
It is what it is but I wouldn't say its actually the fault of the language, especially now.
C# is a language that serves many masters and if you trace the origin of its featureset, you can see why each was created. Take the `dynamic` keyword: created to support interfacing with COM interop easier[0].
It serves many audiences so it can feel like the language is a jack of all trades and master of none (because it is) and because it is largely backwards compatible over its 20+ years of existence.
That said, I think people make a mountain out of a molehill with respect to keyword sprawl. Depending on what you're building, you really only need to focus on the slice of the language and platform you're working with. If you don't want to use certain language features...just don't use them?
I think it excels in a few areas: web APIs and EF Core being possibly the best ORM out there. For me, it is "just right". Excellent platform tooling, very stable platform, very good performance, hot reload (good, but not perfect), easy to pick up the language if you already know TypeScript[1]; there are many reasons it is a good language and platform.
[0] https://learn.microsoft.com/en-us/dotnet/csharp/advanced-top...
[1] https://typescript-is-like-csharp.chrlschn.dev/
I’m convinced the comment section hates multi-paradigm languages because you can misuse them. And it has features that may not be needed, which triggers this weird purist mentality of, “gee, it would be so much better if it didn’t have feature X.” But oftentimes that’s just pontification for its own sake, and they aren’t really interested in trying it out. Feature X remains something they won’t use, so it should go.
>It serves many audiences so it can feel like the language is a jack of all trades and master of none (because it is)
That's why I like it so much. And now, I can write mostly functional code.
>I think it excels in a few areas: web APIs and EF Core being possibly the best ORM out there
It's awesome for web stuff and microservices.
> EF Core being possibly the best ORM out there
Is it good at the wrong thing? Eg compare to strongly-typed query generators
It is a strongly-typed query generator?
I meant code generators like sqlc
Then this goes back to your question:
No, it's good at the right thing which is allowing developers to write type-safe SQL queries using C# at the application layer versus writing SQL that gets translated into C#.Yep, up there with ActiveRecord as the finest ORM I’ve ever used. What seals it for me is the low coupling it imposes on entities.
I don't think you were aware of code gen SQL tools before this conversation right
What's the relevance here? Some sort of weird "Ha! Gotcha!" I'm certainly aware of code to SQL and SQL to code generators as generalized techniques, but I've not used SQL to code generators because these are not practical for most teams in the domain spaces where I operate.
Your original quote, verbatim:
"strongly-typed query generators" not "strongly-typed command generators" nor "strongly-typed code generators".EF is precisely a code to structured query language (SQL) query generator and not a query to code generator.
> terrible ecosystem
.NET is a fantastic ecosystem. Has a decent build and dependency system (NuGet, dotnet run/build, declarative builds in XML). Massive standard library, with a consistent and wide focus on correctness, ergonomics, and performance across the board.
You can write everything in many languages, all on the same runtime: business logic in C#; hot paths interfacing with native libraries in C++/CLI; shell wrappers in PowerShell, document attachments with VB, data pipelines in F#.
I feel more people should use it, or at least try it, but sadly it is saddled with the perception that it is Windows-only, which hasn't been true for a decade (also, IMO, not necessarily a negative, because Windows is a decent OS, sue me).
> but sadly it is saddled with the perception that it is Windows-only, which hasn't been true for a decade
In my experience it does not work very well outside of the sanctioned Linux distributions. Quirky heisenbugs and nonsensical crashes made it virtually unusable for me on Void. I doubt that's changed in the years that have since passed.
> not necessarily a negative, because Windows is a decent OS
Is a language runtime worth an operating system? I think that's a paradigm we left behind in the 1970s when the two were effectively inseperable (and interwoven with hardware!) I wouldn't expect someone to swap to using a Unix system because they really want a better Haskell experience.
I just don't see any actual interesting or meaningful reasons to care about .NET, I effectively feel the same way about it that I do about Go. Just not something that solves any problem I have, and doesn't have anything that interests me. Although effectively I did try it, so it's a moot point considering that's one of the outcomes you're wishing for.
Its a great language in a very good ecosystem. Try it. Its great.
It has a bad rep because Microsoft could Microsoft as they do.
Why is the ecosystem bad? I haven't ran any .net code on anything but Linux in years. The open source community is great. I don't know why it gets a bad rep.
It's a very nice language embedded in a very nice ecosystem. There is no catch, really.
C# can be used inside Unity game engine. Does this makes it trapped?