If somebody writes something in Rust but doesn't announce the fact, what happens? This is an open question as so far we have no examples of that happening.
If somebody announces that their project is written in Rust but nobody complains, what happens?
Writing any non-trivial video game with Rust is (arguably) interesting in itself since developer velocity in gamedev is generally considered paramount, and Rust has a reputation (rightly or wrongly) for hindering velocity.
So yes, the fact that this is written in Rust is actually relevant and valuable. As opposed to your hollow snark.
Now, OP: tell us more about how that's played out for you.
Rust is the crossfit of programming languages. Everybody around you needs to know at all times.
On a serious note, nice job OP. This game kind of feels like an ASCII version of Terraria. Might I recommend extended ASCII or unicode for the player though? Right now they look a bit like a lollipop.
Based on the evidence presented by the Hacker News front page, the hype is boundless. Rust is the ur-language that we never realized until... idk, three years ago?
It's a PR ploy. It sounds better than X done in C, mainly because the X has been done countless times in C by now, while "Hello World, but in Rust" still felt sexy three years ago.
Tangential to this cool project, Hytale has an amazing modder experience and toolset built into the game. Everything is JSON driven, with hot reload, so we can build tooling in any language (without needing to name said language, lol to that thread here, ahem, I'm using CUE, ahem). They have flags to dump the JSONschema for everything, including mods, as well.
More related, Worldgen v2 is pretty amazing compared to Minecraft. What is the basis for the Worldgen in this project? Not too different from a 3d voxel game? I'm pretty new to it and have a general curiosity still.
If somebody writes something in Rust but doesn't announce the fact, what happens? This is an open question as so far we have no examples of that happening.
If somebody announces that their project is written in Rust but nobody complains, what happens?
Writing any non-trivial video game with Rust is (arguably) interesting in itself since developer velocity in gamedev is generally considered paramount, and Rust has a reputation (rightly or wrongly) for hindering velocity.
So yes, the fact that this is written in Rust is actually relevant and valuable. As opposed to your hollow snark.
Now, OP: tell us more about how that's played out for you.
One does not simply write an app in Rust in silence.
It is customary to announce the fact so that the astrologers can proclaim that the population of recruiters on linkedin has increased.
Rust is the crossfit of programming languages. Everybody around you needs to know at all times.
On a serious note, nice job OP. This game kind of feels like an ASCII version of Terraria. Might I recommend extended ASCII or unicode for the player though? Right now they look a bit like a lollipop.
Kind of hard to see the player's motion
Based on the evidence presented by the Hacker News front page, the hype is boundless. Rust is the ur-language that we never realized until... idk, three years ago?
It's a PR ploy. It sounds better than X done in C, mainly because the X has been done countless times in C by now, while "Hello World, but in Rust" still felt sexy three years ago.
You really don't want to know. The results could be disastrous.
haha, guilty
Seems like it would be possible to create a cool demo where you can play the game over ssh rather than having to compile locally.
Wow finding the nether fortress will sure take time in 2d world and will render it unskippable
That is kinda true, I wonder how the end will be like... 2D dragon!
Tangential to this cool project, Hytale has an amazing modder experience and toolset built into the game. Everything is JSON driven, with hot reload, so we can build tooling in any language (without needing to name said language, lol to that thread here, ahem, I'm using CUE, ahem). They have flags to dump the JSONschema for everything, including mods, as well.
More related, Worldgen v2 is pretty amazing compared to Minecraft. What is the basis for the Worldgen in this project? Not too different from a 3d voxel game? I'm pretty new to it and have a general curiosity still.
https://hytalemodding.dev
Nice. Is this terminal-first or terminal-only?
good point, it is terminal only
This is art!