This has all the worst aspects of AI-generated faces. Unfitting high contrast lighting that doesn't match the environment, shiny plastic-looking skin, and only barely resembling the original likeness. It's like an Instagram yassification beauty filter.
I'll be honest, I don't know enough to judge whether it's impressive that they can generate these kinds of faces (that were state-of-the-art two years ago?) in real time now, on an $8000 dual-GPU prosumer desktop. But artistically, it serves less as an ad and more as a warning to stay away from this tech. I'm surprised someone thought this was a good showcase.
I really don't like how it changes the face of the girl and looks like someone different or like they had a bad plastic surgery. The other characters also slip into uncanny territory.
Yeah, the fact that she looks like she's been ran through a prompt "make her look hotter" is a major turn-off. Feels like I'm being sold real-time AIslop. I'd always turn this feature off based on this demo. Can't imagine that the artists behind these games are particularly happy about Nvidia changing their designs this much either.
The biggest problem I have with DLSS 5 is how it completely upends and ruins the dynamic lighting that the developers spend a huge amount of time perfecting to set the perfect mood for the scene.
It's a tech demo. Let us treat it as one. For faces, skin, and hair (so everything human) I personally dislike the direction. But for environment, props, and especially lighting, it's quite nice!
I've only so far seen the re9 comparisons and imo it's awful there. lots of colored light transfer is suddenly gone, post processing effects like bloom on street lights is also gone and in general it just looks flat to me now
It has a tendency to brighten the shadows and the scene as a whole. Particularly noticable on Assassin's Creed Shadows (ironically, given the name). In that game it also removes a lot of the fog.
I think that's more an issue with their AI model though and could be fixed in the future with a different model. Some diffusion models have a similar fake brightness / studio lighting issue, e.g. Imagen 4, others don't (Imagen 3).
Original scene was far from perfect, but it was somewhat more consistent: a sunny spring day, warm tones, noon, some sun rays casting deep shadows on the face (traditionally the worst time for outdoor portrait photography, hehe).
With "DLSS ON" it's something like an overcast sky; there are some flat shadows on the building in the background but the shadows on the building on the right are still just as sharp as before; the overall tone of the scene became colder; sun rays on clothes disappeared but there still deep shadows on man's face as if the sun was still shining from above, and the tone of his face is basically the same, despite the new color balance.
In the original the man has a large sun shadow (from an off screen object) on the right side of the face. This is gone with DLSS 5, making the face no longer look lit mainly from the left. Only self-shadowing remains. It seems DLSS 5 is working with screen space information only, which means it doesn't know the position of any off-screen lights, which in turn seems to bias it toward an overcast sky look with omnidirectional light and without sharp sun shadows.
If they manage to make it truly artist-directed and subtle, then I'm sure people won't have an issue with it. It's more efficient than raytracing for sure.
As it stands, it's horrible and the reaction has been rightly negative.
The demo video (https://x.com/NVIDIAGeForce/status/2033617732147810782) is even less appealing than the screenshot. The old woman at 00:20 especially looks awful!
This has all the worst aspects of AI-generated faces. Unfitting high contrast lighting that doesn't match the environment, shiny plastic-looking skin, and only barely resembling the original likeness. It's like an Instagram yassification beauty filter.
I'll be honest, I don't know enough to judge whether it's impressive that they can generate these kinds of faces (that were state-of-the-art two years ago?) in real time now, on an $8000 dual-GPU prosumer desktop. But artistically, it serves less as an ad and more as a warning to stay away from this tech. I'm surprised someone thought this was a good showcase.
The uncanny valley remains undefeated.
I really don't like how it changes the face of the girl and looks like someone different or like they had a bad plastic surgery. The other characters also slip into uncanny territory.
Also taking a dirty foggy environment and sanitising it.
Yeah, the fact that she looks like she's been ran through a prompt "make her look hotter" is a major turn-off. Feels like I'm being sold real-time AIslop. I'd always turn this feature off based on this demo. Can't imagine that the artists behind these games are particularly happy about Nvidia changing their designs this much either.
The biggest problem I have with DLSS 5 is how it completely upends and ruins the dynamic lighting that the developers spend a huge amount of time perfecting to set the perfect mood for the scene.
It's a tech demo. Let us treat it as one. For faces, skin, and hair (so everything human) I personally dislike the direction. But for environment, props, and especially lighting, it's quite nice!
I've only so far seen the re9 comparisons and imo it's awful there. lots of colored light transfer is suddenly gone, post processing effects like bloom on street lights is also gone and in general it just looks flat to me now
It has a tendency to brighten the shadows and the scene as a whole. Particularly noticable on Assassin's Creed Shadows (ironically, given the name). In that game it also removes a lot of the fog.
I think that's more an issue with their AI model though and could be fixed in the future with a different model. Some diffusion models have a similar fake brightness / studio lighting issue, e.g. Imagen 4, others don't (Imagen 3).
totally agree
Digital Foundry has a video about it:
https://youtu.be/4ZlwTtgbgVA
The best thing about DLSS 5 are the memes on Reddit. AI-powered yassifier filter. Truly a product of our times.
Horrific. Completely ruins the art direction.
I hope this will work on NES emulators.
https://www.youtube.com/watch?v=u9wp6cz0A1o
> The Elder Scrolls IV: Oblivion Remastered
Interesting, given this game was shortly abandoned after release with major performance issues.
So far AI did a terrible job there: https://imgur.com/a/CJ7NU5w
Original scene was far from perfect, but it was somewhat more consistent: a sunny spring day, warm tones, noon, some sun rays casting deep shadows on the face (traditionally the worst time for outdoor portrait photography, hehe).
With "DLSS ON" it's something like an overcast sky; there are some flat shadows on the building in the background but the shadows on the building on the right are still just as sharp as before; the overall tone of the scene became colder; sun rays on clothes disappeared but there still deep shadows on man's face as if the sun was still shining from above, and the tone of his face is basically the same, despite the new color balance.
In the original the man has a large sun shadow (from an off screen object) on the right side of the face. This is gone with DLSS 5, making the face no longer look lit mainly from the left. Only self-shadowing remains. It seems DLSS 5 is working with screen space information only, which means it doesn't know the position of any off-screen lights, which in turn seems to bias it toward an overcast sky look with omnidirectional light and without sharp sun shadows.
I think they are just injecting the new DLSS on it, no changes from the developers.
Edit: wrong, they are mentioned in the article and will support it themselves.
Not sure why anyone would want this, either on the consumer or producer side. (Unless it's Madden or something.)
If this supplants prior versions of DLSS — which magically doubles perf while maintaining visual quality — it would be a tragedy.
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If they manage to make it truly artist-directed and subtle, then I'm sure people won't have an issue with it. It's more efficient than raytracing for sure.
As it stands, it's horrible and the reaction has been rightly negative.
I was particularly impressed by the Starfield footage, I like the more realistic look. I'm curious to see more.
Bro, not everything is about "cope" or whatever weird ideological battle you're playing out in your head.