I can counter-recommend Kenney's game assets, it's got sprites, buildings, terrain, backgrounds, top-down, side-on, isometric... Lots of variety for different genres and settings, too.
A couple of years ago, I tried something in that direction[1] using Phaser[2], and it was quite fun. I used Tiled Editor[3] to create the map and some pixel art that I purchased from itch.io.
Tiled is really great. I'm using it in a project that I occasionally poke at as well, only with Love2D, and as a sidescroller sort of project. I was impressed by how easy it was to set it up to work with my game in spite of how generic it is.
The functionality to export directly to lua source files was a particular treat, though there are probably situations where you'd want to still just use json or one of the other formats supported by Tiled even when working in a lua project.
I'm not sure if it's the proper method, but I actually did implement parallax in my project, though I just did it by essentially creating a layer which I marked as parallax and then had my game draw it with a parallax offset from the rest of the map depending on the camera position.
Awesome. I while ago I was playing around some JS graphic/game engine/frameworks and came across Kaboom (now Kaplay) and it stroke me as a really different approach to the whole thing. I am now again playing with it and it's really impressive and fun.
Also, thank you for you tutorials. I have stumbled on some of them too.
For those of you who, like me, have no graphical chops whatsoever, I can't recommend Liberated Pixel Cup assets enough:
https://lpc.opengameart.org/
There's also a character generator with plenty of options to choose from:
https://liberatedpixelcup.github.io/Universal-LPC-Spriteshee...
I can counter-recommend Kenney's game assets, it's got sprites, buildings, terrain, backgrounds, top-down, side-on, isometric... Lots of variety for different genres and settings, too.
https://kenney.itch.io/kenney-game-assets
Nice!
A couple of years ago, I tried something in that direction[1] using Phaser[2], and it was quite fun. I used Tiled Editor[3] to create the map and some pixel art that I purchased from itch.io.
[1] - https://story.tuzemec.com (not very mobile friendly)
[2] - https://phaser.io
[3] - https://www.mapeditor.org/
Tiled is really great. I'm using it in a project that I occasionally poke at as well, only with Love2D, and as a sidescroller sort of project. I was impressed by how easy it was to set it up to work with my game in spite of how generic it is.
The functionality to export directly to lua source files was a particular treat, though there are probably situations where you'd want to still just use json or one of the other formats supported by Tiled even when working in a lua project.
Anyone trying to implement the Tiled API probably needs to reference this: https://eishiya.com/articles/tiled
It's a bit vague in some places (I'm still not exactly sure how parallax is supposed to be implemented) but absolutely worthwhile.
I'm not sure if it's the proper method, but I actually did implement parallax in my project, though I just did it by essentially creating a layer which I marked as parallax and then had my game draw it with a parallax offset from the rest of the map depending on the camera position.
https://doc.mapeditor.org/en/latest/manual/layers/#parallax-...
These docs do seem to go more in depth about the canonical values related to parallax that Tiled offers though.
The author should disambiguate his title. I had to click to see if the post was about making a role playing game, or a rocket propelled grenade.
See previous discussion https://news.ycombinator.com/from?site=jslegenddev.substack....
And I thought it was about rockets.
https://www.youtube.com/watch?v=VqEMSzFDTLg
or
https://www.military.com/defensetech/2015/10/12/raytheon-dis...
I have spare black powder. Time for a weekend project.
I bet "spare black powder" is one of those sentences that automatically puts you in some kind of list at some 3 letter gov agency.
It's fine, my country only has 4 letters gov agencies ^^
In my head I had already envisioned a bundle of matchsticks being lit and launched out of a pvc tube !!
Awesome. I while ago I was playing around some JS graphic/game engine/frameworks and came across Kaboom (now Kaplay) and it stroke me as a really different approach to the whole thing. I am now again playing with it and it's really impressive and fun.
Also, thank you for you tutorials. I have stumbled on some of them too.
Thanks for sharing. Hadn't heard of Kaplay. Loved how you broke-down your process.
I also enjoyed your pixel art tips for programmers.
I'd love a 3d version of this
They had us in the first half, not gonna lie.