It's amazing to see how this space is developing. About 7 years ago I was building "spatial media" with https://ayvri.com
Nobody believed us when we said AI would create 3D virtual worlds that were indistinguishable from the real thing, and we'd be able to transport people to different places.
I particularly like the artistic effect of the drawing that brings the person into this world. Like a point-cloud that then gets "filled in".
I have little doubt this was a design decision and I think it is very well executed.
Not to belittle this or anything (it does look good and show promise), it feels like they somehow generate several consistent (but discrete) views of a given world, then feed all that to the good old pose estimation + gaussian splatting workflow. Whenever you leave the generated area (which isn't exactly huge on the few I tested) you get tell-tale signs of GS.
Yeah, if the entire point is that you can move around inside those worlds, I'd have expected a bit more "walkability" - maybe a few different viewpoints that each have their own Gaussian splatting? Right now, it dissolves pretty quickly once you change the location.
It's amazing to see how this space is developing. About 7 years ago I was building "spatial media" with https://ayvri.com
Nobody believed us when we said AI would create 3D virtual worlds that were indistinguishable from the real thing, and we'd be able to transport people to different places.
I particularly like the artistic effect of the drawing that brings the person into this world. Like a point-cloud that then gets "filled in".
I have little doubt this was a design decision and I think it is very well executed.
Not to belittle this or anything (it does look good and show promise), it feels like they somehow generate several consistent (but discrete) views of a given world, then feed all that to the good old pose estimation + gaussian splatting workflow. Whenever you leave the generated area (which isn't exactly huge on the few I tested) you get tell-tale signs of GS.
Yeah, if the entire point is that you can move around inside those worlds, I'd have expected a bit more "walkability" - maybe a few different viewpoints that each have their own Gaussian splatting? Right now, it dissolves pretty quickly once you change the location.
Thats totally insane and amazing.
wow, it’s slop!